AI Insights · Timothy · July 2022
Top 5 Co-op Games Performance on Unified Platform in New Zealand in Q2 2022
In Q2 2022, the top five co-op games in New Zealand demonstrated varying trends in weekly downloads, revenue, and active users, with some apps experiencing significant fluctuations.
In the second quarter of 2022, the top five co-op games on a unified platform in New Zealand showcased a diverse range of performance metrics. This analysis, based on data from Sensor Tower, highlights the weekly downloads, revenue, and active users for these popular games.
Roblox saw a peak in weekly revenue of about $79K in mid-April and maintained a relatively stable revenue stream around $58K to $63K towards the end of June. Weekly downloads showed a slight dip from 5.1K at the start of the quarter to around 4.8K by the end of June. However, weekly active users exhibited a steady increase, rising from approximately 261K at the beginning of April to 287K by the end of June.
Among Us! experienced modest weekly revenue, peaking at $308 in mid-June. Downloads increased gradually, starting at 2.7K at the end of March and reaching about 3.8K by mid-June. The game’s active user base also grew, climbing from around 15.6K to 19.2K over the quarter.
Call of Duty®: Mobile reported a peak weekly revenue of approximately $55K in mid-April, with a slight decline to around $45K by the end of June. Weekly downloads saw a downward trend, starting at 3K in late March and ending at about 2.5K in late June. Active users remained relatively stable, with a slight decrease from 53.5K to 43.3K over the quarter.
Clash Royale had fluctuating weekly revenue, peaking at $38K in early April before dropping to around $11K in mid-June. Downloads remained relatively steady, averaging around 2K weekly. Active users showed some fluctuation but remained around 71K towards the end of June.
Apex Legends Mobile launched in mid-May and saw its highest revenue in the last week of May at approximately $7.4K. Downloads peaked at 4.6K during its launch week and then declined to around 1.6K by the end of June. Active users also peaked shortly after launch at 8.8K before stabilizing around 6.8K by the end of the quarter.
For more detailed insights and data on these apps, visit Sensor Tower.